A level dedicated to the MS ruleset.
A level dedicated to the Lynx ruleset.
A level that requires decent skills with boosting in MS.
A level dedicated to the functionality of Will's World.
This level is trivially unsolvable, but introduces a unique concept. (Chip theoretically solves the level but the game reads that he is killed beforehand)
A variation of "Solved?", but in this case, the method to "solve" the level is simply using the password to the next level, without "solving" the level, but "solving" the level...
An impromptu dedication level to J.B.
A concept used in ZK2 level 65 that I feel is very unique.
This level is technically a rejects level, but I am trying to express the creation of a "collapsing" (of a factory, in this case) type level, i.e. an "idea".
A more reasonably designed version of CCLP3 level 148.